"Intelligent, motivated, driven. Please hire me."
-Josh Clouse(2021)
About Me
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Hi, I'm Josh. I'm a game designer and software engineer. I graduated from UC Santa Cruz with a
degree in Computer Science: Game Design. After graduating college I worked as a Unity developer for
a
year at Leia Inc where I developed 3D interactive demos to showcase their displays. Currently I've
shifted
into web development, working at Veeva Systems on the vault reporting team. There I help to develop
both
the front and backend of their web app.
In my free time I enjoy writing and playing music. I'm currently in a band. I'd provide a link to
our page, but I think we need a bit more practice before I have that kind of confidence. If you are
in need of a Unity Dev, Software Developer, or would just like to be serenaded feel free to contact
me at JoshMClouse@gmail.com. My Linkedin and Github are also provided
above.
Experience
Veeva
05/21 - Current
Veeva is a web application that provides document management services for the life science industry. I work as part of the Vault Reporting team where we provide users the ability to sort, filter, and organize their data into simplified "at a glance" views. I work as a full stack engineer where we leverage Java, MySql, and Solr for our backend, as well as Javascript, Jquery, and React for our frotend.
Leia Inc.
03/20 - 04/21
Worked on the automotive team to create interactive 3D applications in Unity to showcase the capabilites of our 3D displays. Planned, designed, and executed a complete re-design of the auto demo to increase sustainability and maintainability for future builds and development. Created general use scripts to unify color settings, sizing, and scaling to allow our application to easily port to all our devices. Worked closely with UI designers to implement their designs into our application. Developed the internal and external SDK and aided in getting Leia as a verified Unity partner.
ID Tech
05/19 - 09/19
Worked as a lead instructor at one of the ID Tech campuses in Livermore. Taught courses on the following subjects: Java, Unity, Unreal. In addition to my duties as a teacher, I also completed administartive tasks such as medical sheets, expense reports, attendance etc. Due to my position as lead instructor I also given the responsibility of managing my other instructors providing guidance and assistance when necessary.
Projects
Wacktory
A VR game combined with a couch co-op experience, Wacktory is a fast paced game that forces players to work together in order to fill all their orders on time. With a diverse team of 13 memebers coming from varying backgrounds and roles, I took the lead on developing and implementing the core gameplay loop in addition to contributing pivotal game design decisions which greatly improved user experience. In addition to the gameplay loop, I was also responsible for implementing the UI in the main menu. On top of my duties as a core developer, I also composed the music for this game. If you would like to play Wacktory you can find it here on Steam.
Phonote
Phonote is an app created in Android Studio by me and 4 other collaborators. It aims to help students take notes easier by converting images to text and autogenerating citation info. Users can either take a picture in the app, or use a picture from their gallery to convert into text. A book title is all that is needed to automatically generate citation info. Users can also save their projects to google drive. Development on the project has stopped and the app is not available on Google Play, however a video showing all its features can be seen here.
Alien
Invasion
This is a satirical top down shot-em-up game where the player has to fight their way through hoardes of aliens to make it to an evacuation site. With a team of 4 other individuals, we created this web game using the Javascript framework Phaser. My contribution was implementing the basic movement controls and scene management. I also did much of the work to program and create sound effects for the game. The full game can be viewed and played on itch.io at this link.